frinky-engine

Start Here

  1. Getting Started to choose a release or source build and get to a first playable result.
  2. Editor Workflow to create or open a project, place content, play it, and save it.
  3. Scripting to add your first gameplay component.

Common Tasks

Task Guide
Get the editor running and verify a project works Getting Started
Learn the main editor loop Editor Workflow
Add gameplay code Scripting
Pick the right built-in components Choosing Components
Spawn reusable entity setups Prefabs & Entity References
Set up movement, collisions, or triggers Physics
Set up cameras, lights, materials, and post-processing Rendering & Post-Processing
Add sound effects or music Audio
Build game HUDs or menus Game UI
Prepare and validate a shipping build Exporting & Packaging

Supporting Reference

Development roadmaps stay in the repository, but they are intentionally not part of the main user learning path.