Use this guide when you want to understand the normal editor loop: open a project, place content, inspect entities, run the scene, and save your work.
Ctrl+B when gameplay code changes.F5 to play, inspect the result, then stop and continue editing.Ctrl+S..fproject path or using the file menu.File -> New Project.Build game assemblies from the editor with File -> Build Scripts or Ctrl+B.
Use this after:
The editor hot-reloads the game assembly after a successful build.
F5) runs gameplay from the scene’s main camera and locks scene editing.Alt+F5) runs gameplay while keeping the editor camera and tools available.Create context menu.F2.Ctrl+D.Delete.Some components expose their own viewport gizmos. When one of those is active, the normal entity transform gizmo is temporarily hidden.
.obj, .gltf, .glb), prefabs (.fprefab), and scenes (.fscene) from the asset browser into the viewport or hierarchy.Regenerate Icon.Status dots on asset thumbnails:
Open a project first, then use the top menu:
Create -> Create Script...Create -> Create Canvas...These are created under Assets/.
Right-click an entity in the hierarchy and choose Add Physics.
Available presets:
For primitive entities, collider size is inferred from the primitive. For mesh renderers, static and kinematic quick-add prefer MeshColliderComponent when possible.
F8 toggles collider wireframe preview.F9 enters collider edit mode for resizing or repositioning colliders in the viewport.F10 shows skeleton joints and parent-child lines for entities with a skinned mesh animator.| Panel | What you use it for |
|---|---|
| Viewport | Navigate the scene, move entities, and inspect overlays |
| Hierarchy | Select, rename, duplicate, and reparent entities |
| Inspector | Edit engine and gameplay component properties |
| Assets | Browse project files and drag assets into the scene |
| Console | Read logs, warnings, and script build errors |
| Performance | Inspect frame timing, rendering stats, and asset icon generation stats |
help lists commands and CVars.Tab cycles suggestions.Up/Down navigates command history.| Shortcut | Action |
|---|---|
| Ctrl+N | New Scene |
| Ctrl+O | Open Scene |
| Ctrl+S | Save Scene |
| Ctrl+Shift+S | Save Scene As |
| Ctrl+Shift+N | New Project |
| Shortcut | Action |
|---|---|
| Ctrl+Z | Undo |
| Ctrl+Y | Redo |
| Ctrl+D | Duplicate Entity |
| Delete | Delete Entity |
| F2 | Rename Entity |
| Ctrl+A | Select All |
| Escape | Deselect |
| Shortcut | Action |
|---|---|
| F5 | Play |
| Alt+F5 | Simulate |
| Shift+F1 | Toggle cursor lock |
| F8 | Toggle collider preview |
| F9 | Toggle collider edit mode |
| F10 | Toggle bone preview |
| Shortcut | Action |
|---|---|
| Ctrl+Shift+M | Create Prefab from Selection |
| Ctrl+Alt+P | Apply Prefab |
| Ctrl+Alt+R | Revert Prefab |
| Ctrl+Shift+U | Make Unique Prefab |
| Ctrl+Alt+K | Unpack Prefab |