frinky-engine

Editor Guide

Use this guide when you want to understand the normal editor loop: open a project, place content, inspect entities, run the scene, and save your work.

Typical Workflow

  1. Open or create a project.
  2. Open a scene.
  3. Add or select entities in the hierarchy.
  4. Edit components in the inspector.
  5. Drag assets in from the asset browser.
  6. Build scripts with Ctrl+B when gameplay code changes.
  7. Press F5 to play, inspect the result, then stop and continue editing.
  8. Save the scene with Ctrl+S.

Open or Create a Project

Build and Run Gameplay

Build scripts

Build game assemblies from the editor with File -> Build Scripts or Ctrl+B.

Use this after:

The editor hot-reloads the game assembly after a successful build.

Play and simulate

Place and Edit Scene Content

Entity workflow

Transform workflow

Some components expose their own viewport gizmos. When one of those is active, the normal entity transform gizmo is temporarily hidden.

Asset workflow

Status dots on asset thumbnails:

Common Authoring Tasks

Create a new script or CanvasUI asset

Open a project first, then use the top menu:

These are created under Assets/.

Add physics quickly

Right-click an entity in the hierarchy and choose Add Physics.

Available presets:

For primitive entities, collider size is inferred from the primitive. For mesh renderers, static and kinematic quick-add prefer MeshColliderComponent when possible.

Preview colliders and bones

Panels

Panel What you use it for
Viewport Navigate the scene, move entities, and inspect overlays
Hierarchy Select, rename, duplicate, and reparent entities
Inspector Edit engine and gameplay component properties
Assets Browse project files and drag assets into the scene
Console Read logs, warnings, and script build errors
Performance Inspect frame timing, rendering stats, and asset icon generation stats

Console and Runtime Overlay

Keyboard Shortcuts

File

Shortcut Action
Ctrl+N New Scene
Ctrl+O Open Scene
Ctrl+S Save Scene
Ctrl+Shift+S Save Scene As
Ctrl+Shift+N New Project

Edit

Shortcut Action
Ctrl+Z Undo
Ctrl+Y Redo
Ctrl+D Duplicate Entity
Delete Delete Entity
F2 Rename Entity
Ctrl+A Select All
Escape Deselect

Play and View

Shortcut Action
F5 Play
Alt+F5 Simulate
Shift+F1 Toggle cursor lock
F8 Toggle collider preview
F9 Toggle collider edit mode
F10 Toggle bone preview

Prefabs

Shortcut Action
Ctrl+Shift+M Create Prefab from Selection
Ctrl+Alt+P Apply Prefab
Ctrl+Alt+R Revert Prefab
Ctrl+Shift+U Make Unique Prefab
Ctrl+Alt+K Unpack Prefab